Tops of Memory II Illusion

“Nothing in the world can take the place of persistence.” Hand-drawn animation using actual painting materials has a unique charm because of its a special texture or material feeling and unique sense of dynamism. Now with the help of VR video technical which broke the square frame of traditional film, it can let you experience the specially wonderful hand-drawn word through 360-degree view, give you the feeling that your body is just being in that fantastic space. What on earth do humans remember when they remember the past? Obviously it’s not the reality as it is. When the memory that recorded the past reality recurs to our mind over and over again, the memory is reconstructed over and over again by being added personal imagination and illusion, then becomes an unrealistic and illusory thing. In other words, human memory is actually an unrealistic thing that reflects one’s feelings and spiritual world. It can even be said that memory is truly an illusion. “Tops of Memory II ILLUSION” expresses a scene in my memory. When I reproduced the memory that I was standing on the beautiful Philosophy Road of Kyoto, the Philosophy Road I had definitely seen with my eyes became an interesting illusion, and it just gone within one short moment.

Jialiang Liu (JP)
JIALIANG LIU is a Chinese animator now studying at Musashino Art University in Tokyo as a PHD candidate. With great passion for painting and animation, she had decided to become an animator since she was 16 years old, because she think through animation she can create world and time with infinite possible. So, since then she has been throwing herself in hand-drawn animation. In her mind, she strongly insist that compared to digital animation, traditional hand- drawn animations have “L’AURA”, because they hold originality which carrying the artworks. This originality is a characteristic which just exists in “Now” and “Here”, what only traditional hand-drawn animations have. What she is doing now at Musashino Art University is trying to apply traditional hand-drawn animation to VR field, aiming at inject the “L’AURA” into new media expecting people can feel the “L’AURA” in VR’s world.